# Examples of Tokenized Engagement in Gamefi and Gamblefi

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* **Integrated Streaming Gameplay:** A developer creates special levels that cannot be accessed through regular gameplay using the TAUNT Live protocols and data api; they require direct fan interaction and the use of $TAUNT tokens via a 24/7 live stream that features an AI NPC. These "levels" were directly created during the game design stage to encourage UGC related live streams and viral activity. &#x20;
* **Fan Interaction:** Sarah is a loyal follower of a popular Twitch streamer who rewards viewers with $TAUNT tokens for active participation during live streams. Sarah earns $TAUNT tokens by chatting in the stream, subscribing to the channel, and sharing the stream with her friends. She can then use her $TAUNT tokens to unlock special emotes, highlight her messages in chat, and even request specific games or challenges for the streamer to play, making her viewing experience more interactive and rewarding.
* **Content Monetization:** Alex is a content creator who produces videos about indie games on YouTube. He monetizes his content using $TAUNT tokens, which viewers can earn by watching his videos, liking, and commenting. Viewers can use their $TAUNT tokens to access exclusive content such as behind-the-scenes footage, early video releases, and participate in live Q\&A sessions with Alex, providing him with a direct source of income and encouraging viewer engagement. This is used via an "Alex" branded Taunt Live Google Chrome extension or dapp.&#x20;
* **User-Generated Content:** Mia is a talented artist and a fan of an indie game developer who rewards players with $TAUNT tokens for creating fan art inspired by their games. Mia earns $TAUNT tokens for every NFT that is purchased using her art which other players can use to unlock her creations as in-game collectibles or decorations. This system promotes community creativity and engagement, with players actively contributing to the game's ecosystem through their artistry.  The most rare utility NFT's are sold through a live stream auction on the the developer's website where buyers much purchase these valuable items in real time stream.&#x20;
* **In-Game Rewards:** Johnny, a dedicated player of "Legends of Azeroth," earns $TAUNT tokens for completing daily quests, defeating challenging bosses, and participating in in-game events. With his $TAUNT tokens, Johnny can purchase exclusive in-game items such as legendary weapons, rare mounts, and unique character skins, enhancing his gaming experience and showcasing his achievements to other players. Johnny can earn extra tokens for complete solo quest missions that are streamed. While using Taunt Live during the live stream viewers can bet $TAUNT on whether Johnny completes his missions.&#x20;
* **Live Video Blackjack Stream:** David is a fan of a popular live video blackjack streamer who uses $TAUNT tokens to reward viewers for their engagement. During the stream, viewers like David can earn $TAUNT tokens by participating in live chat, subscribing to the channel, and sharing the stream on social media. David can then use his $TAUNT tokens to place bets in the streamer's interactive blackjack game, where viewers can play alongside the streamer and win prizes. This system makes David's viewing experience more engaging and rewarding, as he can interact with the streamer and other viewers while potentially earning rewards for his participation.



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